put "You are in the foyer of the officer's section of the ship. "& "Judging from the heavy door through which you have just"& " passed, the Droolish officers don't trust the enlisted Drools a "& "whole lot. Exits are to the north, east, and south." into field "info"
pass opencard
end opencard
-- part 1 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=298 top=139 right=205 bottom=335
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: guard room n door
----- HyperTalk script -----
on mouseUp
global objectname
put "east doorway" into objectname
visual effect zoom open
go to card "guard room door"
global gdoors
put "e" into gdoors
end mouseUp
-- part 2 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=431 top=135 right=233 bottom=454
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: guard room n door
----- HyperTalk script -----
on mouseUp
global objectname
put "south doorway" into objectname
visual effect zoom open
go to card "guard room door"
global gdoors
put "s" into gdoors
end mouseUp
-- part 3 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=187 top=135 right=233 bottom=210
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: guard room n door
----- HyperTalk script -----
on mouseUp
global objectname
put "north doorway" into objectname
visual effect zoom open
go to card "guard room door"
global gdoors
put "n" into gdoors
end mouseUp
-- part 4 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=215 top=179 right=214 bottom=276
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name:
----- HyperTalk script -----
on mouseUp
global objectname
put "couch" into objectname
visual effect zoom open
go to card "couch"
end mouseUp
-- part 5 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=392 top=155 right=213 bottom=418
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name:
----- HyperTalk script -----
on mouseUp
global objectname
put "potted plant" into objectname
visual effect zoom open
go card "plant"
end mouseUp
-- part contents for background part 18
----- text -----
Foyer
-- part contents for background part 6
----- text -----
You are in the foyer of the officer's section of the ship. Judging from the heavy door through which you have just passed, the Droolish officers don't trust the enlisted Drools a whole lot. Exits are to the north, east, and south.